Custom shaders (September - December 2025)

Select shaders I’ve created to learn HLSL, rendered in Unity: a procedural landscape using noise, a modeled landscape with custom lighting, a water shader, and an ice shader that simulates figure skating trails using TrailRenderer. All animation is achieved through shader code; all non-primitive meshes are modeled in Blender.


Fool’s Peak (March 2025)

My first 3D world in Unity, made over a weekend. The result of wanting to build a fantasy world with climbing elements and practice some terrain modeling in Unity and Blender. It’s not playable, just a way to flesh out some ideas I had.

I modeled the golden stuff and terrain, the other assets are the Modular First Person Controller, Fantasy Skybox FREE, and Terrain Sample Asset Pack from the Unity Asset Store. Music by Tsorthan Grove and Joth on OpenGameArt.org.




Blub Blub Bubble (January 2025)

Assets I made as game artist for Blub Blub Bubble, a vertical scroller played by blowing into your microphone.